Feeds:
Posts
Comments

http://www.flong.com/texts/lists/mobile_phone/

Julius von Bismarck: Image Fulgurator, 2007/08

This video shows an Intervention at the Checkpoint Charlie in Berlin. (former border of east and west Germany) The target of the manipulation was the famous “YOU ARE ENTERING THE AMERICAN SECTOR” – sign.
The manipulation created a link from the former East / West border to the US / Mexican border in order to reimagine the dramatic situation at worldwide borders today. The message was addressed to the tourists on location, that can travel easily over every border without risking their life.

People’s great trust in their photographic reproductions of reality was what motivated me to develop the *Image Fulgurator*. A camera can be used as a personal memory tool, since people do not doubt the veracity of their own photographs. Hence, photos can reproduce the reality of an individual environment or public space. At sacred or popular locations, or those having a political connotation, an intervention with the Fulgurator can be particularly effective. Especially objects with a special aura or great symbolic power are good targets for this kind of manipulation. In other words, with the Fulgurator it is possible to have a lasting effect on those kinds of individual moments and events that become accessible to the masses only because they are preserved photographically.

More info:
http://www.juliusvonbismarck.com/fulgurator/fertig.html

Andrew Davidhazy

Check out this link which shows a collection of works made with the technique of SPLIT-SCAN!

http://www.flong.com/texts/lists/slit_scan/

Daniel Rozin is an artist, educator and developer, working in the area of interactive digital art. As an interactive artist Rozin creates installations and sculptures that have the unique ability to change and respond to the presence and point of view of the viewer. In many cases the viewer becomes the contents of the piece and in others the viewer is invited to take an active role in the creation of the piece. Even though computers are often used in Rozin’s work, they are seldom visible.

Daniel Rozin: Wooden Mirror – Motoristic Reflective Sculpture 1999

1999
830 square pieces of wood, 830 servo motors, control electronics, video camera, computer, wood frame.
Size – W 67″ x H 80″ x D 10″ (170cm , 203cm, 25cm).
Built in 1999, this is the first mechanical mirror I built. This piece explores the line between digital and physical, using a warm and natural material such as wood to portray the abstract notion of digital pixels.

Daniel Rozin: Weave Mirror – Motoristic Reflective Sculpture 2007

768 C shaped prints 768 motors, video camera, control electronics.
Size 57 inches H, 78 inches W, 8 Inches D
Weave Mirror assembles 768 motorized and laminated C-shaped prints along the surface of a picture plane that texturally mimics a homespun basket. A seemingly organic smoky portrait comes in focus to the sound made by the sculpture’s moving parts. Informed by traditions of both textile design and new media, the Weave Mirror paints a picture of viewers using a gradual rotation in gray scale value on each C-ring. A playful juxtaposition between the rustic and photographic, this sculpture is suspended from the ceiling. Its functional circuitry and wiring is visible behind the picture plane, exposing its craft.
More info:

More info: http://www.smoothware.com/danny/

One day a machine will blink into consciousness, and it will be human-kind’s crowing achievement. But it’s just wishful thinking to believe that artificial consciousness could let people alive today escape death by uploading, their minds. By Glenn Zorpette

Special Report on FUTURE of Technology & Consciousness, IEEE SPECTRUM MAGAZINE, 06.2008

SINGULARITY (Wikipedia): The technological singularity is a hypothesised point in the future variously characterized by the technological creation of self-improving intelligence, unprecedentedly rapid technological progress, or some combination of the two. [ More : http://mindstalk.net/vinge/vinge-sing.html]

ONLINE ARTICLES of SPECTRUM IEEE : http://spectrum.ieee.org/singularity

SINGULARITY People [ Theories on Consciousness ] :

Raymond Kurzweil,

Hans Moravec,

Nick Bostrom,

Vernor Vinge,

Eliezer Yudkowsky,

Christof Koch,

Kevin Kelly,

Bill Joy,

Marvin Minsky,

Daniel Denett,

Rodney Brooks,

Jaron Lanier,

John Holland,

John Searle,

Roger Penrose

Collection of Contemporary Art Works:

SIGGRAPH:

http://www.siggraph.org/artdesign/

:

http://www.aec.at/en/archives/prix_einstieg.asp

Hi,

useful site for Modern/Contemporary Art History ;)

http://umintermediai501.blogspot.com/search/label/aesthetics

Hey… want to be creative??? Game on the convergence of reality and virtuality…

levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.

In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit.

Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player’s spatial memory. Which doors belong to which rooms?

There are three cubes (levels) in total, each of which are connected by a single door. Players have the goal of moving the character from room to room, cube to cube in an attempt to find the final exit door of all three cubes. If this door is found the character will appear to leave the cube, walk across the table surface and vanish.. The game then begins again.

Someone once said levelHead may have something to do with a story from Borges.. For a description of the conceptual basis of this project…
http://julianoliver.com/levelhead

love talking to myself….

The Autotelematic Spider Bots 2006 (Artificial Life Robotic Sculpture Series), is a new artificial life robotic installation. It consists of 10 spider-like sculptures that interact with the public in real-time and self-modify their behaviors, based on their interaction with the viewer, themselves, their environment and their food source.

Augmented Fish Reality (2004) is an interactive installation of five rolling robotic fish-bowl sculptures designed to explore interspecies and transpecies communication.
These sculptures allow Siamese Fighting fish (Betta Splendons) to use intelligent hardware and software to move their robotic bowls – under their control. Siamese fighting fish have excellent eyes which allow them to see outside the water. They have color vision and seem to like the color yellow.

Autopoiesis (2000-2005) is an artificial life robotic series of fifteen musical and robotic sculptures that interact with the public and modify their behaviors based on the both the presences of the participants in the exhibition and the communication between each separate sculpture.
This series of robotic sculptures talk with each other through a hardwired network and audible telephone tones, which are a musical language for the group.

Standby Deliver (2000)- consists of steel plates facing each other and moving back and forth attached to activating motors. Underneath is a lit glass sugar molecule. Visitors have access to chewing gum, which they chew and stick to the plates, which will stretch out, creating long colorful strings of the sticky substance. After many cycles of the plates back and forth motion, the glass sugar molecule is coated with the colorful goo.

More info:http://kenrinaldo.com/

8000-pixel cylindrical audiovisual centre that displays 20,000 categorised video clips in 3D through 12 projectors

Item during nightly news featuring TVisionarium Mk II and Professor Jeffrey Shaw of The iCinema Centre for Interactive Cinema Research at the University of New South Wales, Sydney http://www.icinema.unsw.edu.au/

More info: http://www.zdnet.com.au/video/play/22442288

Older Posts »

Follow

Get every new post delivered to your Inbox.