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Posts Tagged ‘creative practice

Daniel Rozin’s Interactive Art Practice

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Daniel Rozin is an artist, educator and developer, working in the area of interactive digital art. As an interactive artist Rozin creates installations and sculptures that have the unique ability to change and respond to the presence and point of view of the viewer. In many cases the viewer becomes the contents of the piece and in others the viewer is invited to take an active role in the creation of the piece. Even though computers are often used in Rozin’s work, they are seldom visible.

Daniel Rozin: Wooden Mirror – Motoristic Reflective Sculpture 1999

1999
830 square pieces of wood, 830 servo motors, control electronics, video camera, computer, wood frame.
Size – W 67″ x H 80″ x D 10″ (170cm , 203cm, 25cm).
Built in 1999, this is the first mechanical mirror I built. This piece explores the line between digital and physical, using a warm and natural material such as wood to portray the abstract notion of digital pixels.

Daniel Rozin: Weave Mirror – Motoristic Reflective Sculpture 2007

768 C shaped prints 768 motors, video camera, control electronics.
Size 57 inches H, 78 inches W, 8 Inches D
Weave Mirror assembles 768 motorized and laminated C-shaped prints along the surface of a picture plane that texturally mimics a homespun basket. A seemingly organic smoky portrait comes in focus to the sound made by the sculpture’s moving parts. Informed by traditions of both textile design and new media, the Weave Mirror paints a picture of viewers using a gradual rotation in gray scale value on each C-ring. A playful juxtaposition between the rustic and photographic, this sculpture is suspended from the ceiling. Its functional circuitry and wiring is visible behind the picture plane, exposing its craft.
More info:

More info: http://www.smoothware.com/danny/

Written by ArtGirl

June 20, 2008 at 3:48 pm

Interactive/Tangible Game Design – Julian Oliver : LevelHead 2007

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Hey… want to be creative??? Game on the convergence of reality and virtuality…

levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.

In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit.

Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player’s spatial memory. Which doors belong to which rooms?

There are three cubes (levels) in total, each of which are connected by a single door. Players have the goal of moving the character from room to room, cube to cube in an attempt to find the final exit door of all three cubes. If this door is found the character will appear to leave the cube, walk across the table surface and vanish.. The game then begins again.

Someone once said levelHead may have something to do with a story from Borges.. For a description of the conceptual basis of this project…
http://julianoliver.com/levelhead

love talking to myself….

Written by ArtGirl

June 10, 2008 at 10:12 pm

PROJECTS: Creative Technology and Technology Based Art

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Just to awake this dead blog… see some projects what may generate some emotional response of yours :( ):

In the above video, the software continuously computes a Voronoi diagram colored according to pixels seen by a video camera. The tiles reshape themselves and move into place as the camera imagery changes.’ [Shiffman]

In the interactive, computer-supported installation of the Cologne artist, Vera Doerk, the viewer is confronted with his own image photographed by a camera in realtime. This image appears on a projection wall as part of a virtual three-dimensional computer model. Always the first of five projected images is being updated every fifteen minutes while the previous image moves to the end (update).

Alexitimia is also the name that Paula Gaetano, an artist from Buenos Aires, gave to her robot. It’s a big blob that feels like rubber when you touch it. But it also sweats when you caress its surface. Paula Gaetano has a background in fine art but collaborated with scientists and techno experts to develop the robot. The only sensors are for touch and the only output is water that runs from a tank hidden in the base of the work.

Written by ArtGirl

May 31, 2008 at 11:37 am