Posts Tagged ‘interactive art’
Daniel Rozin’s Interactive Art Practice
Daniel Rozin is an artist, educator and developer, working in the area of interactive digital art. As an interactive artist Rozin creates installations and sculptures that have the unique ability to change and respond to the presence and point of view of the viewer. In many cases the viewer becomes the contents of the piece and in others the viewer is invited to take an active role in the creation of the piece. Even though computers are often used in Rozin’s work, they are seldom visible.
Daniel Rozin: Wooden Mirror – Motoristic Reflective Sculpture 1999
1999
830 square pieces of wood, 830 servo motors, control electronics, video camera, computer, wood frame.
Size – W 67″ x H 80″ x D 10″ (170cm , 203cm, 25cm).
Built in 1999, this is the first mechanical mirror I built. This piece explores the line between digital and physical, using a warm and natural material such as wood to portray the abstract notion of digital pixels.
Daniel Rozin: Weave Mirror – Motoristic Reflective Sculpture 2007
768 C shaped prints 768 motors, video camera, control electronics.
Size 57 inches H, 78 inches W, 8 Inches D
Weave Mirror assembles 768 motorized and laminated C-shaped prints along the surface of a picture plane that texturally mimics a homespun basket. A seemingly organic smoky portrait comes in focus to the sound made by the sculpture’s moving parts. Informed by traditions of both textile design and new media, the Weave Mirror paints a picture of viewers using a gradual rotation in gray scale value on each C-ring. A playful juxtaposition between the rustic and photographic, this sculpture is suspended from the ceiling. Its functional circuitry and wiring is visible behind the picture plane, exposing its craft.
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More info: http://www.smoothware.com/danny/
Ken Rinaldo – Advanced Artistic Practice : BioArt + RobotArt
The Autotelematic Spider Bots 2006 (Artificial Life Robotic Sculpture Series), is a new artificial life robotic installation. It consists of 10 spider-like sculptures that interact with the public in real-time and self-modify their behaviors, based on their interaction with the viewer, themselves, their environment and their food source.
‘Augmented Fish Reality (2004) is an interactive installation of five rolling robotic fish-bowl sculptures designed to explore interspecies and transpecies communication.
These sculptures allow Siamese Fighting fish (Betta Splendons) to use intelligent hardware and software to move their robotic bowls – under their control. Siamese fighting fish have excellent eyes which allow them to see outside the water. They have color vision and seem to like the color yellow.
Autopoiesis (2000-2005) is an artificial life robotic series of fifteen musical and robotic sculptures that interact with the public and modify their behaviors based on the both the presences of the participants in the exhibition and the communication between each separate sculpture.
This series of robotic sculptures talk with each other through a hardwired network and audible telephone tones, which are a musical language for the group.
Standby Deliver (2000)- consists of steel plates facing each other and moving back and forth attached to activating motors. Underneath is a lit glass sugar molecule. Visitors have access to chewing gum, which they chew and stick to the plates, which will stretch out, creating long colorful strings of the sticky substance. After many cycles of the plates back and forth motion, the glass sugar molecule is coated with the colorful goo.
More info:http://kenrinaldo.com/
PROJECTS: Creative Technology and Technology Based Art
Just to awake this dead blog… see some projects what may generate some emotional response of yours
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In the above video, the software continuously computes a Voronoi diagram colored according to pixels seen by a video camera. The tiles reshape themselves and move into place as the camera imagery changes.’ [Shiffman]
In the interactive, computer-supported installation of the Cologne artist, Vera Doerk, the viewer is confronted with his own image photographed by a camera in realtime. This image appears on a projection wall as part of a virtual three-dimensional computer model. Always the first of five projected images is being updated every fifteen minutes while the previous image moves to the end (update).
Alexitimia is also the name that Paula Gaetano, an artist from Buenos Aires, gave to her robot. It’s a big blob that feels like rubber when you touch it. But it also sweats when you caress its surface. Paula Gaetano has a background in fine art but collaborated with scientists and techno experts to develop the robot. The only sensors are for touch and the only output is water that runs from a tank hidden in the base of the work.